Mini-map for gamers who walk and teleport in a virtual stronghold

ORCID
0000-0002-9374-1873
Affiliation
Department of Cartography and Geomatics, Faculty of Geographical and Geological Sciences, Adam Mickiewicz University, Poznań
Zagata, Krzysztof;
ORCID
0000-0002-3419-817X
Affiliation
Department of Cartography and Geomatics, Faculty of Geographical and Geological Sciences, Adam Mickiewicz University, Poznań
Gulij, Jacek;
VIAF
315946206
ORCID
0000-0002-2537-0468
Affiliation
Department of Cartography and Geomatics, Faculty of Geographical and Geological Sciences, Adam Mickiewicz University, Poznań
Halik, Łukasz;
GND
1020286970
VIAF
102078519
ORCID
0000-0001-6969-4088
Affiliation
Department of Cartography and Geomatics, Faculty of Geographical and Geological Sciences, Adam Mickiewicz University, Poznań
Medyńska-Gulij, Beata

Studies of the effectiveness of multimedia cartography products may include mini-map design for navigation. In this study, we have touched upon designing gameplay to indicate the impact of the mini-map on the time effectiveness of a player that can walk or teleport himself/herself along marked out points in virtual topographic space. The eye-tracking examination of gamers’ effectiveness in a non-complex game of collecting coins in a reconstructed stronghold on the holm provided us with a new perspective on the role of mini-maps. The more time gamers took to examine the mini-map, the more time they needed to finish the game, thus decreasing their effectiveness. The teleporting gamers had significantly higher time effectiveness than walking gamers, however, the data obtained showed only a minor difference between the proportions of the mini-map examination time to the total game time for walking and teleportation.

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